This blog is intended to be a resource for people using Homestuck as a base for worship or witchcraft.
Reblogged from popculturepagan  5 notes
Would nepeta be best for relationship advice? anyone else in mind?
Anonymous

popculturepagan:

witchcraftstuck:

I think it depends on the kind of relationship you’re asking about and what you’re asking.

For example, I think Nepeta would be best to ask about compatibility for potential relationships or general questions about morail-type relationship. And in reverse, asking her about general romantic (matesprit-like) relationship could end up very biased and hit-or-miss (on whether she ships the pairing or not). But another example could be asking Kanaya for advice on auspistice-type relationships or matesprit-type relationships could work. Karkat could also work for matesprit and (especially) morail type relationships.

But If I could truly recommend, I would say work with whichever character you feel could work best. All characters fit in different ways and would give different opinions. But I would NOT ask any of the Alpha kids. They don’t know what they’re doing romantically with each other, and it ends up being harmful towards each other.

tl;dr: depends on situation. Nepeta, Kanaya, and Karkat could be good. Alpha kids could be really bad

I actually have a couple of Nepeta-themed relationship tarot spreads.

I would suggest not asking Karkat for adivce advice, although his soosh-pap was succesful the actual long-term morailagience failed spectatcularily, and he is floundering in his other relationships. A good alternative might be the Sufferer/Signless, who had a love that went beyond the quadrants.

I would also not ask Equius or Eridan for advice. 

At the end of the day, most of the characters are teenagers and teenagers are just known for bad relationships.

This is a good point that I forgot to make. And while many relationships did go horribly, there were aspects that did work (in some of them. not all). Never take complete advice, but on certain aspects could be really good ( such as Karkat’s shoosh-papping).

Would nepeta be best for relationship advice? anyone else in mind?
Anonymous

I think it depends on the kind of relationship you’re asking about and what you’re asking.

For example, I think Nepeta would be best to ask about compatibility for potential relationships or general questions about morail-type relationship. And in reverse, asking her about general romantic (matesprit-like) relationship could end up very biased and hit-or-miss (on whether she ships the pairing or not). But another example could be asking Kanaya for advice on auspistice-type relationships or matesprit-type relationships could work. Karkat could also work for matesprit and (especially) morail type relationships.

But If I could truly recommend, I would say work with whichever character you feel could work best. All characters fit in different ways and would give different opinions. But I would NOT ask any of the Alpha kids. They don’t know what they’re doing romantically with each other, and it ends up being harmful towards each other.

tl;dr: depends on situation. Nepeta, Kanaya, and Karkat could be good. Alpha kids could be really bad

Reblogged from whatpumpkin  3,761 notes

whatpumpkin:

We released a whole bunch on the store earlier today, so we’re just gonna go ahead and share links to all these SWEET GOODIES! 

Note: Some of these items are in low quantities or even out of stock. This is only because we’re selling off remaining convention stock, but we’ll be receiving replenishing shipments of everything here next week. :)

Prospit & Derse Bafflers by Chris Yates

Squiddles Plush Keychain

Gamzee Lounge Pants

Dave’s Scratch Boxers

Dave’s Record Boxers

Terezi’s Scalemate Boxers

Lil Cal Tag Along Backpack

Behind the Curtain by Shelby Cragg

Ladies of Homestuck by Shelby Cragg

Ancestor Circle by Allison Shabet

not all of this relevant but some is, such as the bafflers and the art pieces

Reblogged from flame-cat  20 notes

Sylph of Void

flame-cat:

Recently I discovered that upon entering a SBURB or SGURB session, I would probably be classified as a Sylph of Void. I wanted release my inner Arania to make a little (read as “probably really long”) post about that.

Class summary

Sylphs typically use their Aspect to heal, or heal that Aspect. They are classified canonically as “Witches, but more magical.” They also typically have some great hindrance they must overcome, which is both determined by their aspect and, to a more specific degree, personality, to be able to fully master their aspect. One of the most mysterious Classes in Homestuck.

Aspect summary

Void players generally deal with absence, nothingness. Secrets, discreetness, and things that are hidden, metaphorically and literally. Sometimes they can manipulate the amount of absence an object or being has, making something or someone disappear or reappear, regardless of whether it/they already existed or are currently existing somewhere else. Generally good with puzzles and keeping secrets, and often have a close relationship with the Horrorterrors, as their domain is purely void. Whether the relationship is good or bad is generally determined by the player’s class, but is not limited to those boundaries, and is oftentimes determined by the player’s specific personality and knowledge of these mysterious beings. One of the most mysterious Aspects in Homestuck.

Void Sylphs

The pair of these combined to create a Sylph of Void makes one of the most mysterious and controversial Classpects ever. This is why if you go into the “Sylph of Void” or “Void Sylph” tag, you’ll find more than a few theories about it.

Personality Traits; Mortal

There’s a difference between the personality of a fully realized Void Sylph and a mortal Void Sylph, as there is with any Classpect. 

Mortal Void Sylphs are generally introverted. If not that, they are extremely extroverted and can’t stand being alone at all. They are always the one person who is confided in, and a motto one might use to calm down a friend is “I’ll take care of it. Don’t worry about it. I’ll take the stress away.” Great at keeping secrets, although sometimes they can’t tell whether or not something should be kept secret at all, which leads to significant problems sometimes. They might feel it’s their responsibility to make sure everyone else is happy and sometimes forget about themselves, leaving them feeling kind of empty, although the source of this emptiness is not always known to them. Sometimes they are entirely aware of it and don’t wish to worry anyone else, keeping it a secret. In fact, they might have many secrets about themselves they keep hidden, usually purely for the good of others. When dealing with stress, ignorance is their friend. To fully master their Aspect they must learn to deal with the emptiness inside of them and find a way to heal it. Or, if they cannot, they simply ignore it or pretend it’s not there at all. Generally may feel inferior to others, like they are meant to be placed in a role of servitude, although as long as the morals behind it are sound they are perfectly happy with this. Generally not confident in places of power, but can still adapt if it’s necessary. In fact, they are some of the most adaptable players you can have, simply ignoring things that may get in the way of an objective, ableit sometimes to the fault of ignorance, which can hinder the team further. Do not anger a Void Sylph. They will defend what they truly believe in and those they love fiercely. While passive to things they believe are right, they become offensive towards those they believe are wrong. Great listeners however. They’ll take any time at all to listen to someone’s problems. If they purely believe that this isn’t a problem, they’ll be very upfront. Appearing honest but underneath, very secretive. Love puzzles and anything complicated, treasure hunts, and theories about books or TV shows, anything that connects hidden things or tries to uncover the unknown. Good at hiding themselves, so they’re great spies.

Personality Traits; Fully Realized/Godteir

At this point they’ve overcome the “empty” feeling, learning to either banish it or accept it. This can be done any way necessary, although if not done properly it can come back to bite them later. They’re much better at telling whether or not something should be kept a secret, and if something does need to be hidden, the exceed at this. Go-to people for advice, they’ll be happy to help. Much more open about their own personality if the realization is done right. If not, they’re even more secretive before, and this can sometimes lead to the death of their teammates. While they’re good for confiding in if they’re needed, they often will isolate themselves from the group, making them hard to get to, even if they’ll oblige willingly if there’s a problem. Ask them to be completely honest about themselves, however, and they’ll close up, and try to leave the conversation, even if they have nothing to hide.

Grimdarkness

Void players are generally very close to the Horrorterrors, and whether positively or negatively is up to them. Well, not entirely, but as much as the game can really allow. Grimdarkness is a very flexible area for everyone, so keep in mind that you don’t have to follow this at all.

A Void Sylph would generally know at least a little about the Horrorterrors and Grimdarkness, at least if only by instinct. There are many ways to get them to go Grimdark. They might have to be forced to stop ignoring things to get past them, made to face the reality of their problems, and they’ll become stressed and angered. Their enemy here is being faced with utter truth, being forced to shed any secrecy or ignorance at all. Forcing them to tell their secrets can be used as well.

If any Void player were to go Grimdark, especially one who is fully realized, there is essentially no hope to the session. Void players, already having a powerful Aspect, will be unstoppable under the influence of the Horrorterrors. The only way to ensure any victory at all would be to kill them or Scratch the session.

Powers

Memory Removal/Manipulation; If a player is particularly traumatized by certain memories and it causes problems in the group, a Void Sylph could “heal” the memory by replacing it with nothing, essentially erasing it. They could still be told the memory, but since they did not essentially experience it, this would no longer pose any problems. This is useful for curing phobias or settling arguments. If a Void Sylph were to use this for evil intentions however, they could theoretically torture someone to get something, then erase the memory and pretend nothing happened.

Human Flashlight; This one’s a bit more for shits and giggles. Basically, if it’s really dark somewhere, a Void Sylph would glow, like a vampire/rainbow drinker.

Void Removal; This one’s a bit tricky. While this cannot be used on themselves, a Void Sylph would be able to fill that “empty” feeling one might have. For example, if you have that feeling like something is missing, but you don’t know what it is, the Slyph would play the role in filling that.

Disappear; Perhaps something is troubling the teammates. At a high level of mastery, a Void Sylph could essentially just make it vanish. Poof. Gone. 

Dream Bubbles; A Sylph of Void may play a role in putting up Dream Bubbles so that their teammates can talk to dead people, or communicate while in dreams.

Invisibility; This is a given for any Void player. They may make themselves and/or their teammates completely invisible. 

Heal; Any healing that has to do with removal. This does not attribute to physical wounds. It only deals with the psychological. A personality trait, or, once again, memories.

Resurrect; Basically, removing the deadness factor from a player.

Calm; Now, this one is very interesting. A Sylph of Void could essentially calm someone from a fit of rage, removing the distracting feelings, or simply shrouding them. The reason this is so interesting is because this also applies to Grimdarkness. The Void Sylph is one of the only players that can remove Grimdarkness. This, however, does not mean they can’t become Grimdark themselves. (see above)

Land

Types of lands include, but are not limited to;

Land of Blankness and Gravity (LOBAG)

Land of Dew and Shadows (LODAS)

Land of Shackles and Torment (LOSAT)

Land of Peace and Patience (LOPAP)

Land of Nerves and Glare (LONAG)

Challenge

I addressed this earlier obviously, saying one would need to try and “fill their void.” But also, they would need to be more self-aware. As in, focus more on their own wants and needs. They are very selfless, but they often forget about themselves

That’s just my personal take on things. Feel free to use whatever information you like!

sources

wowreviewinggodteirs

davey-u

 unyieldingultimatum

classpect-analysis

godteirs101

skullkraken-gyarados

godteirguy

deliverusfromsburb

Reblogged from popculturepagan  29 notes

MAKE A BACK-UP: A SOLLUX SPELL

popculturepagan:

image

Sollux Captor is known for many things, but “coming back to life” and “computer programming” are two of the most prominent. This spell combines these two traits to help you. This spell aims to create a back-up, a safety net, a free man, a get-out-of-jail-free-card, so if something in your future goes wrong, you can bounce back unscathed. This spell is a preventive spell to be used before the fact, to help protect your future in luck, love, fortune, or otherwise.

I’m trying to experiment with spells that use more traditional witchy ingredients, while being a little simpler in the process itself. I hope this works well.

What you will need:

A Glass Jar with a Lid

A Horseshoe Magnet, preferably blue/red (Like this)

One or More Symbol(s) of what you’d like to protect

Aluminum Foil

Paper and Pens

Sticky Label/Post-it Note

Optional: A Lil’ Bit of Honey

Read More

Reblogged from popculturepagan  4 notes
popculturepagan:

Alternate Sigils for Mage and Rogue, as requested.
Mage is on the left, Rogue is on the left.The smaller circle contains the aspect sign.
"I create": Active Mage, Passive Rogue. Based on the swallowtail and decorations from the Mage’s robes, and the seams from the Rogue’s hood. I hope you don’t mind, anon, because I based the arrangement on another sigil I created for my personal use that means "Creation."  You can see it as a mouth opening, and ideas and thoughts flowing forth.
I hope you help!
All Canon Class Sigils
Alternate Canon Sigils
Fan-Tier Sigils

popculturepagan:

Alternate Sigils for Mage and Rogue, as requested.

Mage is on the left, Rogue is on the left.The smaller circle contains the aspect sign.

"I create": Active Mage, Passive Rogue. Based on the swallowtail and decorations from the Mage’s robes, and the seams from the Rogue’s hood. I hope you don’t mind, anon, because I based the arrangement on another sigil I created for my personal use that means "Creation."  You can see it as a mouth opening, and ideas and thoughts flowing forth.

I hope you help!

All Canon Class Sigils

Alternate Canon Sigils

Fan-Tier Sigils